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Do Not Design for Users

In this blog post, Mike Long discusses the current trend to design applications for specific users or “personas”. His point is that “focusing on individuals might improve things for one person at the cost of others.” He prefers instead Activity-Centered Design (ACD) that focuses on the activity context in which individuals interact with the product.

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Ordering the Product Backlog

In this article, Brent Reid discusses the fact that in Scrum, the product backlog should be ordered and not prioritized. His point is that priority has a meaning only within a certain context. Thus what is high priority one day could be low priority in the future. Thus, the product owner must deliver a totally […]

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Requirements Management Blogs
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Four Mistakes to Avoid in Requirements Meeting

Adriana Beal has wrote an interesting post discussing four mistakes to avoid when leading a requirements meeting. The first mistake is to create unnecessary meetings and/or failing to recognize when one is needed. The second mistake is failing to prioritize the order in which items will be discussed, and whenever possible, the amount of time […]

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Requirements Management Blogs
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How Long Do Requirements Take?

In this blog post, Karl E. Wiegers tries to answer the question: How long will it take to “do requirements” on your software project? The answer is naturally: it depends! The post lists conditions that can accelerate requirements development and other factors that lengthen the time needed for effective requirements development. Things are also different […]

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Requirements Management Blogs
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Minimum Viable Hypothesis

In this blog post, James Shore suggests that the concept Minimum Viable Hypothesis should replace the idea of Minimum Viable Product (MVP). His point is that when you focus on the product you could end up being in love with it.

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Requirements Management Blogs
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The Three Agile Innovation Drivers

In this blog post, Roman Pichler presents the three innovation drivers in Agile product management: desirability, viability and feasibility. He introduces a simple model to explore where innovation occurs in products, based on the fact that “product innovation usually occurs in the following three areas: the user experience (UX) and the product features, the business […]

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