Videos
Software Requirements Management Videos and Tutorials
UX Documentation in Agile and Scrum
Documenting UX processes and design decisions are organizational memory, so even Agile and Scrum projects that emphasize minimal documentation benefit from two cases of lightweight UX documentation.
Read MoreMaximum Impact, Minimum Effort
This talk is based on an extensive research with commercial organizations, government departments and non-profit agencies from all over the world that uses impact mapping. Gojko Adžić presents real-world case studies and distill their experience into useful tips that will enable you to speed up adoption, avoid common pitfalls and reach your goals faster.
Read MoreManaging Separate UX Backlogs in Agile
Agile development teams that struggle to keep track of UX work in the product backlog can utilize a separate backlog for UX. This method can help siloed teams where UX and development aren’t in direct communication. Separate UX backlogs do have pros and cons, which are discussed here.
Read MoreImproving User Experience with Human-Centered Design
This video explores the different phases of a human-centered design approach and understand how it can help your organization drive customer loyalty by enhancing your digital product. Learn how some of our past clients have made this approach their priority and dive deep into each of the five phases of a human-centered design approach.
Read MoreThe 4 Pegs of Software Requirements Engineering
Bad software requirements can jeopardize projects. There is a considerable literature on software requirements, but practice is far behind: what passes for requirements in industry usually consists of a few use cases or user stories, which are useful but not sufficient for a solution. Can we fix requirements engineering (known in other circles as business […]
Read MoreCollaborating With Stakeholders
To make UX research and requirements gathering more efficient and effective, you have to get everyone in the software development team and the user representatives involved. When the teams understand user concerns and usability issues, they become better at preventing problems.
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