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Using Approval Branching for Business Requirements

When the business changes rapidly, this is a problem for a development team that has in its current release trunk both approved and unapproved features. In this blog post, Jack Low presents a solution to minimise the issues created by unapproved features in the codebase at the time of a release and contrasts this approach […]

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Requirements Management Blogs
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Creating a User Story Map

A user story map is a technique created by Jeff Patton where you arranges you user stories into a useful model to help understand the functionality of the system. In this blog post, Steve Rogalsky explains how to create a user story map.

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Requirements Management Blogs
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Writing Better Requirements with Examples

Gathering requirements for software development is not always easy and IT guys will often complains that customers have difficulties to express what they want to achieve with a new development project. In this blog post, Lars Hoidahl discusses this topic and explains how examples and screen sketches can help to write better requirements.

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Requirements Management Blogs
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User Stories That Are Too Big

In this blog post, Jeffrey Davidson discusses the fact that a common issue for Scrum teams is that their user stories are too big. He explains that many teams ask for larger stories because they don’t know how to slice the work into smaller pieces. Writing smaller user stories will make your team happier and […]

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Requirements Management Blogs
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Minimal Viable Products

In this blog post, Cory Foy discusses how to apply the Pareto law, the famous 80/20 rule, to the concept of minimal viable product. He defines two starting positions: you have to sell a solution for a problem or there is an actual need in a market. A Standish research shows that 45% of the […]

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Requirements Management Blogs
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Do Not Design for Users

In this blog post, Mike Long discusses the current trend to design applications for specific users or “personas”. His point is that “focusing on individuals might improve things for one person at the cost of others.” He prefers instead Activity-Centered Design (ACD) that focuses on the activity context in which individuals interact with the product.

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